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Posted
Uses 84 Kw per hour, so not to hungry
That would be watts, not Kw [emoji854][emoji1787]
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Posted

figured that much out haha didn't think you were powering a corolla with it :P

too used to typing kW on this forum, understandably :)

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Posted

Bought 2 more coloured lights for my mother board [emoji1787]

2b2612518d0e967b5c308a17f4ac8e4a.jpg4409ff7e6e0637be94c94f1ef0638c51.jpg

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Posted

gone from raspberry cordial to milk  :shocked:

 

A6iiOeV.jpg

 

 

 

 

took the opportunity to clean the GPU waterblock 

there was a little bit of green slime that had to go

 

nYPHgk1.jpg

 

23PprYe.jpg

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  • 3 weeks later...
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Posted

Microsoft Flight Sim 2020

touted as a game that will bring even an RTX 2080 Ti to its knees  

so I thought I would take a look at it

I let it set it's own default according to my hardware and it runs really well considering the reviews I've read online

running  2560x1440 @ 144Hz does smash the GPU at 100% most of the time but the frame rates I'm getting are more than acceptable 

 

CaJaGQr.jpg

 

 

5Aa2KSZ.png

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  • less WHY; more WOT
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Posted

very nice :spoton:

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Posted

Project Cars 3 is being released in 2 days !!!!!!!!!!!  :drivingalong:

was so excited I nearly pre-purchased a copy of the deluxe edition.................................until I read  this   :shocked:

 

this is so disappointing to read, I for one will be steering well clear of this title

 

excerpt from the above article : 

 

"Sadly, Project CARS 3 has thrown all of that out completely, with that feel now gone. Cars no longer react consistently, or how you would expect them to, when hitting ripple strips or kerbs. You can no longer tell when your car is on the edge of traction, and saving a slide becomes a monumental task should you find yourself in one.

Traversing Bathurst is a nightmare over its dips and bumps as the car seems to move with a mind entirely of its own.

A good race car with a strong setup feels grounded and balanced, but also right on a knife edge.

You can trust the car to power out of a corner or brake consistently and drive it right between an equilibrium of grip and slip.

This is completely missing from Project CARS 3.

Instead, every car from the very slow to the blazingly quick handles like a boat and wobbles around like you’re out at sea."

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Posted
1 hour ago, bloodycrashboy said:

Instead, every car from the very slow to the blazingly quick handles like a boat and wobbles around like you’re out at sea."

So like a G6ET?

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Posted

Almost as shiny as a nose cone in flight simulator [emoji1787]

8ad1d3cbc8ae13b43b1b92cf1cc8f63d.jpg

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